11/17/2023 0 Comments Dwarf fortress legends viewer export![]() ![]() Marked visitors correctly in site text exportįixed a cause of string entry key conflicts ![]() Various animal tweaks that came up during the peopling (see file changes.txt) Made animals less afraid of casual relationships Removed trade goods from retired sites if living merchant is still present Stopped some position elevation announcements from giving away vampires Vampire guests of various kinds give themselves cover identities (those on-site will still be revealed in old saves) Made non-military visitors do citizenship petitions properlyįixed broken merchant-elevated-to-liaison that sits at trade depot for entire lifeįixed error with building profiles causing underground bandit leaders to roam streets Made retire store away merchants and diplomats and not mark visitors and residents as hostile Stopped adv mode goblin animals from fighting gobs and each otherįixed error causing underground sewer dwellers to copy town stockpile, lag-killing certain towns Vampire purges in world generation to control their overfeeding which was stopping cities from growingĪllowed dwarves praying at temple dedicated to no particular god to choose prayer target according to need Giant and person versions of many of the older creatures, including the elephant I held off on common domestic animal people for now, but there are plenty of canine and feline critters that got the treatment. Various fixes and various giant and peopled animals. ![]() >choose names for group and fortress, complete the embark preparations, embark, save >make 3 female dwarves a cook, a brewer and a planter >make other 3 male dwarves a miner, a mason and a carpenter >give the oldest one some qualities for an expedition leader and make him a miner >retry the embark screen until at least 4 dwarves are male >alt+f4 and choose the same embark spot, this time do advanced preparations >a lot of sedimentary stone means its good to go >if a good spot is found, i blindly embark into it without preparations and start doing exploratory mining >if everything is good, i finally start looking for an embark spot >read history of its wars and leaders, check out site and global populations, find myself a dwarven civilization i'd wish to represent, if there isn't one with a male king and a non-retarded sounding name, world goes into trash >if a world seems nice, i import its legends into legend viewer >discard those who have shit civilization placement or lack interesting features I can't predetermine, like evil glaciers >spend several hours creating a nice template >A bunch of guides to various parts of fort-based living:ħ6 KB, 466x700 I miss the times when this game was so new and exciting, I would just hop in and start making a fort without caring about details. >Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing. Current version is Dwarf Fortress 0.42.xx If you find a bug, don't bitch about it here, go to and report it. Be prepared for weird shit, broken things, bugs, and crashes galore. ![]() NOTE: The 42.xx update has finally been released after nearly a year. 126544131ĭrinking is now more dangerous than the mind edition dfg/- Dwarf Fortress General Anonymous 19:34:28 Post No. ![]()
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